using Godot; public static class Helper { public static Color[] myColors = new[] { Colors.Red, Colors.Blue, Colors.Green, Colors.Yellow, Colors.Purple, Colors.Orange, Colors.Indigo, Colors.White }; public static Color[] MakeColorArray(int vertexCount, int verticePerColor) { Color[] vertices = new Color[vertexCount]; int ci = -1; for (int i = 0; i < vertexCount; i++) { if (i % verticePerColor == 0) { ci++; } vertices[i] = myColors[ci % myColors.Length]; } return vertices; } }